Rules about self
- You are NOT Superman.
- Ambition, attitude, and brains – two are required to be successful.
- Anything you do leaves you vulnerable – including doing nothing.
- Try to look unimportant, the enemy may be low on ammunition.
- Don’t look conspicuous, it draws enemy fire.
- Don’t draw enemy fire, it makes you quite unpopular with your unit.
- Bravery is being the only one who knows you’re afraid.
- Never share your foxhole with someone braver than you.
Rules about weapons
- Remember your weapon was made by the lowest bidder.
- Always aim towards the Enemy.
- If in doubt, empty your magazine.
- You have three seconds when lighting a five-second fuse.
- When the pin is pulled, the grenade is not your friend.
Rules about logistics:
- Things that must be together to work, can’t be shipped together.
- Batteries fail when there’s no other power source available.
- Radios fail when you desperately need fires support.
- Flashlights are tubular metal containers for storing dead batteries.
- The only time you can have too much fuel is when you’re on fire.
- If something hasn’t broken on your weapon, it’s about to.
- If you are short on everything except enemy, you are in combat.
Rules about tactics
- No plan survives initial contact intact.
- If it sounds stupid – but it works, it’s not stupid.
- If your attack is going well, you are walking into an ambush.
- It is generally inadvisable to eject into the area you just bombed.
- Any ship can be a minesweeper… once.
- If you see a bomb technician running, follow him.
- If one engine fails on a twin-engine airplane, you still have enough power to make it to the scene of the crash.
- Flying the airplane is more important than radioing your situation to a person on the ground incapable of doing anything about it.
Rules about fires
- The only thing more lethal than incoming fire, is incoming friendly fire.
- Incoming fire has the right-of-way.
- Tracer fire works both ways.
- Friendly fire isn’t.
- If the enemy is in range, so are you.
rules about strategy
- Professional soldiers are predictable – but the world is full of amateurs.
- If you are forward of your intended position, artillery will fall short.
- The diversion you are ignoring is really the main attack.
- The important things are always simple – the simple things are hard
- The easy path is mined.
- When both sides are convinced they are about to lose, they’re both right.
- If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
Finally:
- Once you win the battle, don’t forget to tell the enemy