Rules about self

  • You are NOT Superman.
  • Ambition, attitude, and brains – two are required to be successful.
  • Anything you do leaves you vulnerable – including doing nothing.
  • Try to look unimportant, the enemy may be low on ammunition.
  • Don’t look conspicuous, it draws enemy fire.
  • Don’t draw enemy fire, it makes you quite unpopular with your unit.
  • Bravery is being the only one who knows you’re afraid.
  • Never share your foxhole with someone braver than you.

Rules about weapons

  • Remember your weapon was made by the lowest bidder.
  • Always aim towards the Enemy.
  • If in doubt, empty your magazine.
  • You have three seconds when lighting a five-second fuse.
  • When the pin is pulled, the grenade is not your friend.

Rules about logistics:

  • Things that must be together to work, can’t be shipped together.
  • Batteries fail when there’s no other power source available.
  • Radios fail when you desperately need fires support.
  • Flashlights are tubular metal containers for storing dead batteries.
  • The only time you can have too much fuel is when you’re on fire.
  • If something hasn’t broken on your weapon, it’s about to.
  • If you are short on everything except enemy, you are in combat.

Rules about tactics

  • No plan survives initial contact intact.
  • If it sounds stupid – but it works, it’s not stupid.
  • If your attack is going well, you are walking into an ambush.
  • It is generally inadvisable to eject into the area you just bombed.
  • Any ship can be a minesweeper… once.
  • If you see a bomb technician running, follow him.
  • If one engine fails on a twin-engine airplane, you still have enough power to make it to the scene of the crash.
  • Flying the airplane is more important than radioing your situation to a person on the ground incapable of doing anything about it.

Rules about fires

  • The only thing more lethal than incoming fire, is incoming friendly fire.
  • Incoming fire has the right-of-way.
  • Tracer fire works both ways.
  • Friendly fire isn’t.
  • If the enemy is in range, so are you.

rules about strategy

  • Professional soldiers are predictable – but the world is full of amateurs.
  • If you are forward of your intended position, artillery will fall short.
  • The diversion you are ignoring is really the main attack.
  • The important things are always simple – the simple things are hard
  • The easy path is mined.
  • When both sides are convinced they are about to lose, they’re both right.
  • If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.

Finally:

  • Once you win the battle, don’t forget to tell the enemy
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